how much fire resist for illidan

Your main tank will need to be very careful while moving him: deal with Shear as normal, never let Illidan attack your back, and never have him face the raid, as Draw Soul can ruin your day. Therefore slow DPS when he gets close to 30% in phase 4. Typically a 20 badges. Paladins, Mages and Rogues can remove the Dark Barrage debuff by using Divine Shield, Ice Block and Cloak of Shadows respectively. The easiest way to do so will be to have the afflicted player run up to your melee DPS and directly behind Illidan, so your DPS players can kill them with their the AoE spells they were already using, such as Whirlwind, Multi-Shot and Chain Lightning. This was no less than expected from a Difficult Level Instance Dungeon. 490 defense for Warriors and Paladins, and 415 defense for Feral Druids. - Make sure you still got enough Dmg / Hit (/ Crit) in that gear Leotheras the Blind is possibly one of 5 blood elves that Illidan authorized to recieve training in the arts of the demon hunter. Bears can definitely do it. prioritized to, see the links below. Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. Everyone should be ready to use their Master Healthstone in order to heal themselves if your healers are struggling to keep up. Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. ?EliteTemple Summit, Black Temple, High Warlord Naj'entusSupremusShade of AkamaTeron GorefiendGurtogg BloodboilReliquary of SoulsMother ShahrazIllidari CouncilIllidan Stormrage, (lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore). The Inferno Tempered plate gear sold by Geras in Shattrath on its own will net you 232 Fire Resistance when enchanted. Reaction Every 30 seconds a random raid member receives the Parasitic Shadowfiend debuff. a while, so be sure to conserve Mana as much as possible. Illidan Stormrage Strategy Guide (Black Temple), Enchant Cloak Greater Shadow Resistance. If you are a Warlock that has taken on this responsibility, we have created Have your Shadow Resistance tank stay at max range away from the boss and Setups with four groups is possible too - in all cases, the raid must take care to set up outside the Eye Beam paths (see below). the Flame of Azzinoth will charge that player and trigger throughout the entire fight. Phase 3 can transition into 2 different phases: Illidan targets a random player in the raid. Melee cannot hit the boss during this Illidan channels a blue beam from his eyes, targeting the ground. This WA is used to see the current Fire Resistance. Furthermore, the Shadow Resistance tank should stand away from the raid, with no other players within 20 yards of them, as everyone else will instantly die. victory in this final battle. tanks time to pick the boss up before continuing DPS. Furthermore, the beam will leave a trail of blue flames with a radius of 8 yards in its wake, lasting 75 seconds. Using the demon trap is dangerous, because it may severely disturb positioning, and incur other complications like raid members taking extra damage from Agonizing Flames, loose Parasites, or the tank turning his back to Illidan and taking Shear. tutorial on everything you need to know to be prepared for this foe. Blizzard This is a 10-yard AoE on a random target. Thus it will be extremely important that every player in your raid is at more than 5 yards away from every other player during Phase 4, so nobody gets hit twice. He sends out a massive blue beam at the ground, slowly moving his gaze in one of the 4 patterns outlined above. Main tank (Warrior) requires no resist, but Druids cant tank Illidan so youll likely be tanking flames. soon as possible or single-target any that are outside the range of AoE. Warlock is used for this job. This fight can last on random raid members, be sure to quickly top them up. Maiev then makes a dramatic entrance, informing Illidan that she is angrier than us, and then the fight resumes, slightly more angrily than before. 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. 2.2. At the beginning of the encounter with Illidan Stormrage, you will walk out to the the circular space where he is RPing with Akama. Cast every 10 seconds, and is always paired with Blaze. My When below 30%, he switches between Phases 5 and 4. Protection Paladins and Protection Warriors both make good Fire Resistance tanks. boss. Illidan will summon multiple demons by the door after the Illidari Council, which Akama will then go and deal with, so your raid doesnt have to. This fight will require 2 tanks with Fire Resistance gear, as Always up to date. They will follow Flame Blast up with Blaze, spawning a patch of green flames on the ground which deal very high damage. Illidan. Phase 4 will largely be the same as Phases 1, 3 and 5 from a healing standpoint: 3 single target healers should be assigned to your Warlock tank, while your remaining healers focus on the raid. While not strictly necessary, having 2 Hunters use Misdirection on the Flame of Azzinoth tanks as Phase 2 begins will make it a lot smoother. Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. They can start moving as soon as they see the Flame Blasts flame breath-ish animation, but they should be careful to not move too much and fill the arena with fire too quickly. Theyll need to follow the Flame your raid is currently focusing down, avoiding the fire. This phase is the most difficult of the whole encounter, therefore all DPS enhancing cooldowns (Heroism/Bloodlust etc.) The only player affected should be the tank. Level Players inside the blue flames will take 2000 Fire damage per second. The Inferno Hardened leather gear sold by Geras in Shattrath on its own will net you 232 Fire Resistance when enchanted. The first major complication of this phase will come ~40 seconds in, when Illidan stops casting Fireball temporarily, casting his powerful Eye Blast instead. Sometimes an ability will come slightly before another, but due to their timings, this will be their general pattern. 2 second cast, Illidan will constantly spam this spell throughout Phase 4. The fight starts after a lengthy dialogue between Akama and Illidan, as the last line Illidan yells "You are not prepared!". Mortal Strike or Wound Poison debuff on the boss, as WebIllidan in Demon Form Shadow Blast: 20 yard AoE for ~11k shadow damage centered on highest aggro target, cast every 2 sec, resistible. Agonizing Flames makes Phase 3 slightly different to Phase 1. WebTake spells at 14% to be resisted, and 20 spell hit rating would increase your chance to hit with spells by 1.59%. Critical Strike Maiev Shadowsong joins the fight to help the raid defeat Illidan. After 60 seconds of Phase 3 or 5, Illidan will fall down on the floor for 10 seconds, before turning into his Demon Form. Corpsetwo: The 101.8 figure would just be for tanks with 3 defensive outcomes (block + dodge + parry). Your remaining healers should heal the raid, focusing on people targeted by Parasitic Shadowfiend and Agonizing Flames. Your melee DPS meanwhile should switch target if the Eye Blast is coming towards the Flame of Azzinoth theyre currently attacking. This is why your ranged player tanking Illidan in this phase (typically a Warlock) will need to have maximum Shadow Resistance. Classic WoW is my jam, with a passion for PvP. The fight consists of five phases, good positioning is the key to success. assigned positions, so make sure to prioritize getting into the correct position While both plate tanks can both main tank Illidan, Protection Warriors will have a small edge over Protection Paladins thanks to their ability to counter his Enrage in Phase 5 by using Shield Wall. It deals 6,000 Frost damage per tick over a 12-second duration. Stunning him for 15 of those 20 seconds is obviously going to help out a lot, but most raids will opt to simply ignore the traps if theyre at a remote or inconvenient position. Illidan cannot cast other spells while casting Dark Barrage. Whenever Illidan casts Enrage, be face them away from the raid at all times. Anyone that touches the beam will die instantly. Druid Gift of the Wild Paladin Shadow Resistance Aura Priest Prayer of Shadow Protection 5. Similarly to Phase 3, Phase 4 can transition into 2 different phases: An aura that increases Illidans physical damage done by 500%. ?? Illidan jumps high in the air and comes crashing down, dealing 925 to 1075 Fire damage to every player within 10 yards of his original location, and then summoning a 10-yard radius patch of blue flame on the ground, lasting 2 minutes. They are Demon type enemies with 1.15 million HP each, and their attacks deal 8-10k Fire damage each, which is why you will need tanks with capped Fire Resistance to tank them regular tanks will simply die in 2 hits. While your raid is fighting the Flames of Azzinoth, Illidan will be throwing a barrage of Fireballs at you. The searing pain spam high fire resist warlock tank needed for KT in Tempest Keep. Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. Mages should use Blizzard, and warlocks can use Seed of Corruption on Illidan 15 seconds before the spawn. Spell pen and spell hit values Spell base damage Spell power Spell power coefficient To maximize the effectiveness of Chain Heal and Circle of Healing, it's a good idea to set up in several tightly clustered groups. For Phase 2, it is recommended that you have 2 healers (Holy Paladins / Restoration Shamans) on each Flame of Azzinoth tank, or alternatively 1 single target healer on each of them while your Restoration Druids keep healing-over-time effects on both. Elite Fury remains the top DPS spec for Warriors, focusing on dual-wielding rather than Two-Handed weapons. Therefore only tanks and melee damage dealers have to take care. Uncaged Wrath, wiping the raid. Fast reaction is crucial if the target cannot use a damage avoiding ability like Feign Death, Ice Block, Divine Shield etc. Furthermore, a trail of blue Demon Fire will follow his eye beam, persisting for 75 seconds and dealing 2k Fire damage per second to anyone who touches them. tank with full Shadow Resistance gear, usually a The resistance from these buffs do not stack; only the strongest one will be applied. Maiev Shadowsong and drag the boss over it to stun him for a brief time. All of Illidans abilities do splash damage, and you likely have 1 or 2 players with the Agonizing Flames from Phase 3/5. All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. When the trap expires, a transition to Phase 4 starts immediately. If anyone dies, they should wait until both Flames of Azzinoth are dead before being resurrected by Rebirth, Soulstone Resurrection or Reincarnation, otherwise the Flames will charge and kill them right away, wasting the res. Illidan will cast Shadow Blast on his highest-threat target, EU Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available, US Blue Post: Season of Mastery Realms Closing Soon -- Transfers Available. This means that if there are 2 players standing next to each other, theyll take ~7k damage. You want to avoid multiple people getting hit by it, because its damage adds up quickly. Webrosenborg vs brann betting expert; hull city v middlesbrough tv; morrison & foerster partners; john deere 102 drive belt diagram; verizon pricing power Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. to avoid this debuff from hitting all melee at once. now continue to alternate between Phase Four and Phase Five until Illidan is If they reach that player, they will instantly kill them and then pick a new target, repeating the process anew. Never mind the best TBC Classes, the Warlock is the best class in TBC, period. One plan is to use Shield Wall on the first enrage, and Last Stand plus trinkets on the second. A few seconds later, a Flame of Azzinoth monster will spawn next to each glaive. The Flames will periodically cast Flame Blast, killing anyone who is not a Fire Resistance tank in front of them, which is why they can never be allowed to face your raid. Stack tightly on your assigned location, avoid fire patches on the ground, Having said that, it is common-sense that your Feral Druids should be assigned to this task they cannot main tank Illidan anyway, while they can still do respectable DPS after Phase 2 by using Wolfshead Helm, where Warriors & Paladins are practically useless in their Fire Resistance gear. Illidan sends out a wave of darkness in a cone in front of him that travels 70 yards, dealing 4500 to 5500 Shadow damage to all players hit, healing Illidan for 100,000 per player hit. Illidan casts this every 2 seconds, but it is resistible. Illidan is one of the harder-hitting bosses in the game, dealing high damage He will kill any tank attempting to tank him normally in 1 hit. This wiki contains inaccurate and out-of-date information. What tank should tank 62 73 38 One player should constantly keep an eye on Illidan and announce whether he's flying over the east or west side (so that the tank on that side can move away from the two possible Eye Beam traces). This makes him significantly more dangerous, as your tank will now take a lot more damage, while your raid healers will need to heal a lot more, with Parasitic Shadowfiend and Agonizing Flames both dealing 50% more damage. raid damage during this fight, it is very easy to run out of Mana early on. Since Eye Beam cannot happen at the same time as Fireball, it's safe for the melee group to move close to one of the other groups to avoid it. for them to establish threat. Any combat rezzes should be performed at this point. Both tanks and melee need to be aware and avoid the Eye Blasts Theres a 10 second transition animation, during which you can keep attacking him. Draw Soul is frequently cast right after a Flame Crash. your tanks are likely wearing Fire resistance gear and will deal lower threat Note that it is possible to skip Phase 4 altogether by having high raid DPS, meaning you may not need the Warlock tank. It will be a good idea to have a player assigned to keeping up a healing reduction effect (Mortal Strike / Wound Poison / Aimed Shot, with Mortal Strike being the best option if your raid has an Arms Warrior) on Illidan at all times, reducing the amount of healing he receives from Draw Soul significantly. As your tanks are preoccupied with tanking the Flames, they might not be able to notice the Eye Blast headed their way, so a ranged player in your raid with a better vantage point should be prepared to call out on voice which tank the beam is headed for. You can also see him live on Twitch. This ability is cast every 20 to 30 seconds, so youre likely seeing it twice per Phase 4. cast will kill anyone near you. All raid members should set up well distributed, at least 6 yards away from each other, to avoid extra damage from Flame Burst. Shear, Flame Crash and Draw Soul are all basically mechanics strictly for your main tank to deal with. Remember you can always swap targets if you are high on 5,800,000 (4,249,300 patch 3.0.2) After about 1 minute, Illidan will transition from While in Bear Form the Druid becomes an effective tank whose primary role is to absorb damage and prevent others from being attacked. Even if you get lucky and she picks a spot near Illidan, its important to remember that hes still using some of his scary abilities, like Shear and Draw Soul. After the burst, players have about 15 seconds to move around and kill demons, and 5 seconds to get back to their places before the next Flame Burst. Lets see what the Boss dropped. Phase 5 is virtually identical to Phase 3, so positioning will be the same. Illidan casts this every 2 seconds, but it is resistible. Flame Burst Deals 3,500 Fire damage to all raid members and deals splash damage to players closer than 5 yards to each other. It has a 20-second cooldown. Summon Shadow Demons 40 seconds into the phase, Illidan will cast Summon Shadow Demons, spawning Shadow Demon s at his feet. When your raid is finally ready, speak to Akama by the eastern stairs leading up to Illidans room. Your healers can also help DPS a little with Wrath, Smite & Lightning Bolt when they dont need to heal it could make the difference between a successful or failed Phase 4 skip. It will require that your raid has good coordination and everyone understands what they need to do. Your healers should all be using +healing consumables for this fight, such as Elixir of Healing Power and Golden Fish Sticks, as well as mana regen consumables, such as Super Mana Potions and Dark Runes. The tank needs to drag Illidan towards the trap, click to activate it, and position Illidan on top of it. Cast every ~90 seconds. When both Flames of Azzinoth die, Phase 2 ends and Phase 3 begins. Black Temple. You can now tell your friends and family that you were indeed prepared! The Warlock has three great Raiding DPS specs for T4 progression. should be playing safe and aiming to survive. Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. WebYou can get 70 FR from buffs (Fire Resistance Aura/Totem) - this does not stack with other raid buffs like Mark of the Wild. Make sure to As a few of the phases are very similar and use the Melee DPS will want to spread out into multiple groups behind the boss In addition to the tanking requirements, some of the phases will require vastly this cuts his healing in half from this spell. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. multiple different phases which require vastly different strategies. While trapped, Illidans damage taken is increased by 100% and he loses his enrage buff. then summoned. begin. Dampen Magic This buff reduces magic damage taken by 75% and healing received by 500. Remember Arcane is the most powerful Mage specialization in TBC, and brings exceptional raw damage output along with some decent raid buffs that make Mages quite strong. stand out on the side of the raid, away from other members. A setup with five groups results in a cross pattern - and unless each group is more than 10 yards away from the center, whenever the center group is hit everybody will take damage. Note that the damage of the residual flames isnt particularly high, so players that are trapped on one side of the flames can run through with some light healing. This positioning makes it very easy for your Restoration Shamans and Holy Priests to heal all of the incoming raid damage. So you only need 295 resist from gear and enchants to This debuff can stack up 99 times, making it extremely obvious that nobody should be near Illidan. This ability is always cast at the same time as Flame Blast, so your tanks should start moving the moment they see the frontal fire animation. However, it is possible to skip Phase 4 if your raid has decent DPS, so in practice the Shadow Resistance tank may not be needed though it will always be a good idea to have one just in case. killed. This is the main thing you will have to worry about during Phase 2. It is crafted. Alliance Horde Protection Warriors The Flame of Azzinoth spawns an 8-yard radius patch of green flame on the ground, lasting 1 minute. At 90%, Illidan calls for the help of his minions, but they simply get killed by Akama. While multiple classes can do this task well enough, Warlocks will be significantly better than most, thanks to their ability to deal high threat with Searing Pain, their Fel Armor increasing the healing they receive, as well as the higher stamina naturally found on their tier gear. Bear tanks are very good for these bosses due to their high health pool and armor at the exception of Illidan because of his shear ability. Lu Li was now 30% away from LV17 and would probably be able to level up after killing the second Boss, Helix. Added in World of Warcraft: The Burning Crusade. As Illidan is a multiple phase fight, we will break down his abilities based Your DPS should prioritize demons whose targets are nearby, then healers, then your Warlock tank, then ranged DPS, and finally melee DPS & tanks. Black Temple: Supremus, Mother Sharaz, Gathios from Illidari council and Illidan cannot crush. Phases 2 and 4 have Nether Phase 2 begins with Illidan flying off and throwing his glaives at the ground near the grate in the middle of the room, with one on the west side, and the other on the east side. pick the boss up and establish aggro before starting to DPS. Use any slows or stuns Once both Flame of Azzinoth have been defeated, Illidan will recall his glaives (Glaive Returns) and following a ~10 second delay, join the fight once again. Each blade spawns a Flame of Azzinoth, when both flames are dead, Illidan lands and Phase 3 starts. Alliance: Kul Tirans with their strong Brush It Off and Rime of the Ancient Mariner. If he reaches 30% health, Phase 5 starts. How important is hit on prot warrior TBC. now needs to be looking for Cage Traps dropped by Tanks will His beam will slowly start moving in a straight line (6 yard radius) towards a specific spot (see the Phase 2 section) until it has traveled from one end of the room to another. make sure to top the raid up quickly and continue watching the tanks as these If you handled Phase 2 successfully, Phase 3 will be an absolute breeze. The Flames will enrage if they are dragged more than 25 yards away from the glaive that spawned them, or if any player moves more than 25 yards away from both glaives, frequently charging and instantly killing that player for good measure. on each phase down below. Season of Mastery Realms Permanently Closing! This phase is arguably the most difficult phase in the fight, along with Phase 4, which you are ideally going to skip. Chest Illidan Stormrage in Black Temple; Legs The Illidari Council in Black Temple; Shoulders Mother Shahraz in Black Temple; Gloves Azgalor in Hyjal Summit; Its set bonuses are: 2 pieces reduces the energy cost of your Mangle (Cat) ability by 5 and increases the threat generated by your Mangle (Bear) ability by 15%. blade. The tank must use cooldowns to survive the 20 seconds until the end of the phase. different playstyles to safely overcome this fight. Ranged DPS should be Fittingly for such an iconic character and the last boss of the entire raid tier, Illidan is arguably the most difficult fight of the Black Temple raid, and certainly the most mechanically complex, with several different mechanics that players have to handle in unique ways. While Illidan is stunned, he will take double damage. When the Parasitic Shadowfiends spawn, the mage Frost Novas them and nukes them down quickly (usually with help from some other damage dealers). Also be sure to avoid standing in any Fire Resist Check - Illidan Stormrage (Flame of Azzinoth Tank)v1.0.0 TBC-WEAKAURA. I have gone onto the PTR on two occasions to test out how much Shadow Resistance was needed and going in with about 230 unbuffed will be sufficient enough to tank Illidan successfully without any issues. The main tank should make sure they have 101.8% combined parry, dodge and block combined while their Shield Block / Holy Shield is active in order to nullify Shear, or they will likely die. Everything else will work in the exact same way: your tank deals with Shear, Flame Crash and Draw Soul, while players afflicted by Parasitic Shadowfiend run to your melee DPS, to have them killed instantly. You've wasted too much time mortals, now you shall fall! Flame Burst Deals 3,500 Fire damage to all raid members and deals splash damage to players closer than 5 Aim to keep up either Illidan uses it every 25 to 30 seconds, so twice every Phase 3/5, so youll barely even notice it if youre spread out enough. resources at the ready to pick the boss up as soon as he resets his threat. Target a raid member high on the global aggro list (usually a healer), On dealing a successful melee attack, their target receives the Parasitic Shadowfiend debuff (spawning 2 more parasitic shadowfiends after taking damage for 10 seconds), 1 Main Tank: Normal gear, should be uncrushable without including miss chance (dodge + parry + block) to nullify Shear, 2 Off Tanks: Maximum fire resistance gear, immune to crits, 1 Warlock Tank: Maxed shadow resistance gear, no points in, 12-13 damage dealers, including at least 2 mages. phases have very high healing requirements. There is a catch however: this ability is a regular physical attack, and can be completely mitigated by dodge, parry and block. ability must never hit you without blocking, or your max HP will be reduced by The way to avoid the enrage will be to have the raid stay around the circular grate in the middle of the room, between the 2 glaives. Illidan spams it throughout Phase 2. As Illidan uses Eye Blast every 40 seconds and the flames persist for up to 75 seconds, there will be periods of time where theres multiple patterns of flames up at once if both sides have a trail of Demon Fire, your melee DPS should stack up on south side of the grate, away from other groups. If you continue to use this site we will assume that you are happy with it. outside of the raid with a Frost Trap ready. wrong side. Flame Crash Deals 1665 to 1935 Fire damage to the target and leaves a blaze Your Fire Resistance tanks will need to pick up one Flame of Azzinoth each, taking them a few yards away from the grate in the middle. If during Phase 2 you find yourself high on threat on one of the This will deal 5,000 initial Fire damage and then 3,000 damage per tick in the impact area, with a 12-second duration. Web0% resist 25% resist 50% resist 75% resist At chosen resistance ( 25) Resist calculation details Spell hit/miss roll This roll is based on the level difference and Spell Hit bonus. To come about this number, you need to do a little math. Until he reaches 30% health, he switches between Phases 3 and 4 every 4050 seconds. Theres an absolutely colossal amount of AoE damage coming out during this fight, so every raid member should have a Master Healthstone. like to know what specializations the loot from Gurtogg Bloodboil should be This is why Protection Warriors have a slight edge over Protection Paladins when it comes to main tanking Illidan their Shield Wall makes handling Enrage significantly easier. How much avoidance do you need to tank Illidan? WebLeotheras requires Fire resist, Kael doesn't require any resist, and Illidan requires shadow resist. Illidan will recall his warglaives and enter the fight once again, after a ~10 second delay. Note that both of your Fire Resistance tanks should be crit immune in their Fire Resistance sets the Flame of Azzinoth hit hard. The last line of the dialogue is Illidans well known You are not prepared!, and at this point he will engage with the player closest to him. Killing Guardian Druids has for long been known as a meat-shield that has very high HP. into either 2 or 3 groups to avoid taking too much raid damage from heals for a large amount per target hit. The last ability that you will have to deal with during Phase 2 is Dark Barrage. Besides the Warlock tank for Phase 4, your raid will need 3 regular tanks for this fight: a regular tank using mitigation gear, and 2 tanks using Fire Resistance gear for Phase 2. There is one catch here: Illidan will transition to Phase 4 after 60 seconds, which is one of the hardest phases in this fight. A warlock with maxed shadow resistance should tank him. Many guilds will choose to ignore the trap if its placed in a bad spot for this very reason, instead having the tank rely on defensive cooldowns exclusively to survive Illidans Enrage. After Illidan is trapped, they can help DPS with Wrath, Smite & Lightning Bolt. High Warlord Naj'entusSupremusShade of AkamaTeron GorefiendGurtogg BloodboilReliquary of SoulsMother ShahrazIllidari CouncilIllidan Stormrage(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)Loot To that end, your main tank will need to always have Illidan facing away from the raid, so they are the only player getting hit. break down how to best approach this fight and the tactics needed to achieve This phase is arguably the hardest of the entire encounter, which is why most raids will attempt to circumvent it as explained in the Phase 3 section. About every minute, Now, based on some of my own WWS data on lone bosses, roughly: 45% of threat is affected by Spell Hit 35% of threat is affected by Hit 30% of threat is affected by Expertise Shamans and Hunters should keep Frost Traps and Earthbind Totems up between Illidan and the raid. Best Servers on Vanilla WoW (Classic Era) for a New/Returning Player, EU Blue Post: Wrath of the Lich King Classic Hotfixes - Updated 1 March, US Blue Post: Wrath of the Lich King Classic Hotfixes - Updated March 1. You get the fire resist pieces from badges and you're gonna have shadow resist Illidan deals to 3238 to 3762 Fire damage to the raid, and every player within 5 yards of each player. If it looks like you are barely going to not get him down to 30% before Phase 4 starts, keep nuking him. Throughout the fight there are random damage-over-time debuffs being placed About 10 seconds after taking off, he throws his two Warglaives of Azzinoth to the east and west sides of the grill/circle pattern on the ground, where they remain fixed. Phase 3 lasts ~4055 seconds, at which point Illidan turns into a Demon (Phase 4). The second part of Phase 4 however can be extremely difficult to deal with.